Munich - Berlin

Texturing Artist

Office: München/Berlin

Employment type: Freelance

Seniority: Experienced

Schedule: Full-time

Years of experience: 2-5

Your tasks

  • Create high quality UVs, textures and shaders for characters, environments and props.
  • Capable of creating stylized, procedural, and photorealistic textures in several specified styles.
  • Troubleshoots creative and technical issues as they arise.
  • Strong visual skills, and a good eye for detail, scale, composition, colour and form.
  • A good knowledge of how the texture painting work fits into the bigger picture, particularly in relation to modelling, shading, and look development.
  • Create first pass for shading and work closely together with the Look Development department.
  • Works within a production schedule and follows strict deadlines.
  • Works well in a collaborative environment.


  • Previous experience on CG projects/Feature Films.
  • Excellent knowledge of Maya, Photoshop, Mari, Substance Painter.
  • Knowledge of Arnold and Katana is a big plus.
  • Self-driven, good communicator, and a great-team player.
  • Excellent organizational and communication skills.
  • Ability to perform multiple tasks, set priorities and problem solving.
  • Able to organise own workflow in a meticulous manner.
  • Good communication, organizational, time management and interpersonal skills.
  • English language skills.
  • Valid EU-working permit.