Munich

Shot Sculpting Artist

We are currently looking for a Shot Sculpting Artist to join our team as soon as possible.

Location: Munich

Contract duration: Long-term contract

 

 

Description:

The Shot Sculpting Artist will be our go-to person that will solve deformation imperfections by bringing back the aesthetics and the desired behavior on a exiting animation cache.


Primary responsibilities:

  • Solving by sculpting/modeling the animation cache imperfections.
  • Blending animation caches of the same asset, where necessary, to reach the desired result
  • Adding and animation synchronizing new deformation features (extra wrinkles, folds, muscles, skin sliding…)
  • Assuring that the new output will be technically ready for the next production stages (no intersections, smooth geometry transitions, minimized stretching…)


Requirements:

  • Solid Modeling/Sculpting skills
  • Expert using Maya deformers
  • Strong understanding of anatomy
  • A keen eye for detail
  • Ability to assess possible problems that need fixing: intersections, stretching
  • A good sense of motion and deformation
  • Organized and pro-active
  • A team player and clear communicator, and a keenness for collaboration
  • Adaptable and with a willingness to learn new skills and techniques
  • Calm under pressure and committed to meet production deadlines 
  • A positive, can-do attitude
  • Fluent English language skills, spoken and in writing
  • Eligible to work in Germany

 

To apply, please send us your CV, link to your demoreel and earliest commencement by e-mail to jobs@trixter.de.